Which of the following BEST describes the Blend Shape deformer? The Blend Shape deformer...
A. creates a joint system based on the topology of the surface
B. allows you use several target shapes to help reshape another piece of geometry.
C. is a special object you use to control the deformation effects of rigid skinning.
D. lets you manually sculpt NURBS, polygons, or Subdivision surfaces quickly with the stroke of a brush
To composite two layers together you would use...
A. Composition settings
B. Garbage Mask
C. Remap Color
D. Blend and Comp
Which file format lets you exchange complex data between Maya and other software while preserving the data's overall behavior?
A. OBJ
B. FBX
C. DXF
D. None of the above
What is the purpose of clipping planes in cameras?
A. Special effects attributes such as 'Barn Doors' for the rendering camera
B. Clipping planes are essentially the boundaries of the camera determining which objects will be rendered and which won't be rendered.
C. They define the point at which the shutter closes within the frame interval.
D. They determine the Depth of Field focal point.
What effect does the Break Tangent action have on a selected animation tangent?
A. Allows manipulation of the in and out tangent handles individually so you can edit the curve segment entering or exiting the key without affecting its opposite handle.
B. Causes the manipulation of an in or out tangent handle to affect its opposite handle equally
C. Specifies that when you move a tangent, only its angle can be changed.
D. Specifies that when you move a tangent its angle and weight can be changed.
How is a Soft Body different from a Rigid Body?
A. Afield can't be connected to Soft Body particles.
B. Rigid Bodies can't be affected by a Dynamic constraint.
C. A Soft Body can be keyframed using the Set Active Key command.
D. Rigid Bodies don't deform.
Which statement is most accurate? DmapAutofocus...
A. adjusts the size of the square grid of pixels that's placed in front of the light for the first pass Raytrace Shadow calculation
B. is the attribute that controls the focal point used in depth of field calculation
C. controls the shadow anti-aliasing level used for the Raytrace Shadow calculation
D. is the attribute that automatically controls where the Dmap will be focused.
What does the Interactive Split Tool do?
A. Splits the selected edges in their winding direction, changing their connectivity one vertex at a time
B. Specifies the direction in which the curve on the mesh will be projected
C. Splits one or more faces on a polygon mesh into multiple faces after you specify the split location on the mesh
D. Transfers vertex information between meshes that have the same topology
Which attribute is used to control the number of specular highlights that appear on a rendered object?
A. Emit Specular
B. Define Specular
C. Illuminates by Default
D. None of the above.
Which is the correct method to make the current transformations on the selected object be the object's zero position
A. Edit>Delete option
B. Modify>Freeze Transformations option.
C. Modify>Delete Attribute Transformations option.
D. Skeleton>OrientJoint>Freeze Transformations option